Rock Paper Shotgun has rolled out another holiday tradition: the “RPS Selection Box,” a year-end feature where staffer Edwin Evans-Thirlwell rounds up bonus Games of the Year picks—essentially the extra chocolates after the main GOTY rankings have already stuffed the calendar.
### What the “Selection Box” Is
Rather than a single definitive list, the Selection Box is framed as an additional set of recommendations, built for readers who’ve finished the big releases and are looking for more curiosities, overlooked favorites, or personal standouts. The opener leans into RPS’s signature bite, joking about audiences demanding yet more games after a year of constant releases.
### A Familiar RPS Tone, With Extra Picks
The piece is less about formal awards criteria and more about personality-driven curation. It’s written as a playful rebuttal to the endless appetite for “one more list,” positioning the Selection Box as both a joke about the season’s content treadmill and a genuine excuse to spotlight more titles.
RPS has long treated its end-of-year coverage as editorial—less industry pageantry, more staff perspectives and sharply written takes. This bonus format fits that approach, letting writers highlight games that might not crack a traditional top 10 but still deserve attention.
### Why It Matters
For players, lists like these are useful precisely because they’re not trying to be the last word. With discovery increasingly driven by storefront algorithms and massive marketing budgets, curated “bonus” recommendations can surface smaller games and niche picks that might otherwise get buried—especially during the crowded holiday release window.
Source: https://www.rockpapershotgun.com/the-rps-selection-box-edwins-bonus-games-of-the-year |