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Larian Plans Generative AI AMA After CEO Says Studio’s Use Was ‘Lost in Translation’

Larian Studios is moving to address growing questions around generative AI in game development, announcing plans for an “ask me anything” session focused on how the studio is using the technology. With AI tools increasingly controversial across games and creative industries, Larian’s decision to open the floor matters because it signals a major RPG developer attempting to set clearer boundaries and expectations in public.

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The AMA is expected to take place early in the new year and will cover both generative AI and broader topics, including questions about Divinity and the studio’s future projects. The move follows a recent spike in discussion after The Game Awards host Geoff Keighley highlighted Larian’s next RPG, after which CEO Swen Vincke commented that the studio is making limited use of generative AI.

Why Larian is speaking up now

Vincke has suggested that “a lot has become lost in translation,” implying that public interpretation of Larian’s AI usage has drifted from the studio’s intent or actual practice. In a climate where “AI” can mean anything from text-generation for placeholder content to automation in pipelines or experimental tooling, the nuance matters—especially for a team whose reputation is built on highly authored RPG writing, reactive systems, and hand-crafted quest design.

Larian’s statement also arrives at a moment when studios face pressure from multiple sides: players want transparency about what’s in the box, while artists and writers want assurances about consent, credit, and the protection of creative labor. Even “limited use” can raise questions about training data, attribution, and whether AI output is making it into shipped assets, scripts, or localization.

What to watch for in the AMA

Larian hasn’t yet outlined the exact scope of its AI use in this announcement, but the AMA format suggests the studio is preparing to answer more pointed questions—such as what generative tools are used for, whether outputs are included in final content, and what internal policies govern AI experimentation. It’s also a test of whether a major developer can turn a typically defensive topic into a constructive conversation without sliding into vague PR language.

For fans, the session may also provide clearer insight into the direction of Larian’s post-Baldur’s Gate 3 era and how the studio intends to maintain its authorial identity while the broader industry embraces new production technologies.

Editorial takeaway: Larian’s willingness to host an AMA is a smart step toward rebuilding trust in a discussion often dominated by speculation and worst-case assumptions. If the studio offers concrete details—where AI is used, where it’s banned, and how creators are protected—it could become a rare example of transparency that other AAA and AA teams may feel pressured to match.

Source: https://www.rockpapershotgun.com/larian-announce-plans-to-let-folks-ask-anything-about-their-generative-ai-use-asserting-a-lot-has-become-lost-in-translation

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