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Assassin’s Creed Shadows Reveals New Stealth and Combat Systems

Ubisoft has shared new details on Assassin’s Creed Shadows, outlining how its dual-protagonist setup will meaningfully change both stealth and combat across its feudal Japan setting. Rather than feeling like a cosmetic character swap, the publisher is positioning the two leads as fundamentally different playstyles built for different approaches to missions.

### Two Protagonists, Two Playstyles
Shadows follows Naoe, a shinobi designed around classic Assassin stealth, and Yasuke, a heavily armored warrior intended for direct confrontation. Ubisoft says this split is baked into encounter design: Naoe thrives on infiltration, vertical movement, and silent takedowns, while Yasuke is built to push through guarded spaces with raw power and battlefield presence.

### New Stealth Tools and Infiltration Options
For stealth-focused players, the studio is emphasizing expanded toolkits and more flexible infiltration routes. Naoe’s gameplay leans into sneaking through dense environments, manipulating sightlines, and using gadgets to create openings—an attempt to satisfy fans who have wanted the series to swing back toward more deliberate stealth after the RPG-era focus on open combat and leveling.

### Combat Built for Impact
On the other side, Yasuke’s combat is framed as slower, heavier, and more punishing—less about darting between enemies and more about controlled aggression. Ubisoft has suggested that enemy compositions and guard density will matter more depending on who you bring, nudging players to think tactically about scouting and mission planning rather than defaulting to one dominant strategy.

Shadows is being developed by Ubisoft Quebec, the studio behind Assassin’s Creed Odyssey, and it represents a major bet for the franchise: a return to a long-requested Japan setting, paired with systems meant to serve both stealth traditionalists and players who prefer the modern, action-heavy direction.

### Why This Matters
If Ubisoft sticks the landing, Shadows could be the clearest “best of both eras” design the series has attempted—stealth that feels purposeful again, without abandoning the scale and freedom that brought new audiences in. For players, the key question is whether both protagonists feel equally deep over the full campaign, or if one playstyle ends up becoming the obvious path of least resistance.

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