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Larian Teases Next RPG After Baldur’s Gate 3

Larian Studios isn’t done with role-playing games—just with Baldur’s Gate. After the runaway success of Baldur’s Gate 3, studio boss Swen Vincke has begun hinting at what comes next, positioning the team’s future as a return to building its own worlds rather than continuing inside Wizards of the Coast’s Dungeons & Dragons sandbox.

### A New Chapter After Baldur’s Gate 3
Baldur’s Gate 3 has spent months as one of the industry’s biggest modern RPG stories, earning awards, massive sales, and a rare level of mainstream attention for a deeply systems-driven CRPG. But Larian has been clear that it doesn’t plan to make Baldur’s Gate 4, nor will it continue producing major story expansions on the same scale as players might expect from a traditional live-service roadmap.

Instead, the studio has reiterated that it’s shifting focus to a new project—another RPG—while continuing to support Baldur’s Gate 3 with patches, fixes, and quality-of-life improvements. In other words, the game isn’t being abandoned, but it’s no longer Larian’s next “big thing.”

### What Larian’s Next RPG Could Look Like
Vincke’s recent comments suggest the next title is intended to be large, complex, and distinctly “Larian”—the kind of game built around player choice, systemic interaction, and reactive storytelling. While no official title has been confirmed, the most obvious question is whether the studio will return to its own flagship universe, such as Divinity: Original Sin, or attempt something entirely new now that it has the resources—and industry leverage—of a top-tier publisher-grade studio.

The context matters: Baldur’s Gate 3 was developed under a licensed IP with the D&D ruleset, which comes with both benefits (recognizable brand, established lore) and constraints (approvals, canon considerations). A move back to original IP would give Larian more creative freedom and long-term ownership of the franchise it’s investing years into.

### Why This Matters
For players, Larian moving on is both exciting and slightly sobering. Baldur’s Gate 3 set a new benchmark for reactive RPG design, and many fans understandably want more adventures with the same companions and the same rules-driven chaos. But the upside is that Larian now has the budget, talent pipeline, and confidence to push the genre again—potentially without the limitations of a licensed setting. If the studio can carry over its production values and cinematic ambition into a wholly owned RPG, it could reshape what “big budget CRPG” means for the next generation.

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