Actus Gaming Logo

Actus Gaming

Your Daily Hub for Gaming & Anime News

📰 Gaming Hardware & Tech

Nintendo to Acquire Shiver Entertainment, Strengthening Switch Support

Nintendo has announced it will acquire Shiver Entertainment, the Florida-based studio known for bringing major third-party games to Nintendo platforms. The deal will see Shiver become a wholly owned subsidiary of Nintendo, with the company positioning the move as a way to secure long-term resources for Switch-focused development and technical support.

Shiver Entertainment has built a reputation as a specialist in ports and platform optimization, handling demanding releases on Nintendo hardware. Over the years, the studio has contributed to Nintendo Switch versions of high-profile games, frequently tasked with getting complex projects running smoothly on a system with tighter performance budgets than rival consoles.

### What Happens to Shiver After the Deal
Nintendo says Shiver will continue doing what it’s known for: supporting ongoing development work and porting software to Nintendo platforms. In other words, the acquisition doesn’t read as a pivot toward creating new Nintendo-owned IP, but rather an effort to lock in a reliable, proven team for the kind of engineering-heavy work that keeps third-party releases and late-generation ports viable.

### The Embracer Angle
Shiver is currently part of Embracer Group, the Swedish conglomerate that has spent the last year restructuring, selling assets, and refocusing its business after an aggressive acquisition spree. Nintendo picking up Shiver fits neatly into that broader reshuffle, while giving Shiver a new home with a platform holder that can offer stability and a clear pipeline of platform-specific work.

For Nintendo, the timing is notable: as Switch continues to receive major releases deep into its lifecycle—and as speculation persists about next-generation Nintendo hardware—porting expertise and close-to-the-metal optimization remain crucial. Owning a studio like Shiver could help Nintendo ensure consistent technical standards, shorten turnaround times for conversions, and make it easier for publishers to bring more games to Nintendo systems without sacrificing performance.

Source: |

Source: Read the full article here

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top