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Monster Hunter Wilds Showcases New Monsters in Fresh Trailer

Capcom has dropped a new look at Monster Hunter Wilds, offering another slice of its next mainline hunting adventure and putting fresh monsters and environments front and center. While the publisher is still keeping some major surprises under wraps, the latest trailer continues to outline the game’s harsher tone and more dynamic wilderness compared to previous entries.

### New Monsters, New Dangers
The footage highlights additional creatures joining the roster, along with returning series staples like brutal charge attacks, wide-area elemental threats, and the kind of punishing mobility checks that have defined Monster Hunter’s late-game hunts for years. Capcom is also leaning into the idea that the environment itself is an active hazard—storms, shifting terrain, and aggressive wildlife interactions appear designed to complicate fights rather than simply frame them.

### A Bigger, More Reactive World
Wilds is positioned as a step forward from Monster Hunter: World and Rise, with broader zones that feel more interconnected and reactive. The trailer reinforces a more seamless field experience, emphasizing how players can transition between scouting, tracking, and combat without the hard stops that used to separate “mission” flow from exploration.

### Release Plans and Platforms
Capcom has reiterated Monster Hunter Wilds is targeting a 2025 release window. The game is in development for PlayStation 5, Xbox Series X|S, and PC, continuing the franchise’s modern multi-platform strategy after the massive success of World and the strong PC performance of Rise.

### Why It Matters
For players, the big promise is pace: less friction between searching and fighting, plus ecosystems that can meaningfully change how hunts play out. For Capcom, Wilds is shaping up to be the next major tentpole—one that needs to satisfy longtime hunters while expanding the audience that turned Monster Hunter: World into the series’ breakout global hit.

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