Nintendo’s long-rumored Switch successor may finally be nearing release. According to a new report citing conversations at GDC, the so-called Nintendo Switch 2 is being discussed internally as a June launch, with a staged rollout of games across the rest of 2025.
### A June window — and a phased release plan
The report claims Nintendo is preparing a three-phase strategy: a launch lineup that leans heavily on first-party releases, followed by a second wave in October and November, and then a third phase for the holiday period. That structure would mirror Nintendo’s typical approach of spacing major releases to keep momentum going throughout the year rather than frontloading everything into the launch month.
### Third-party support could arrive after launch
Another key detail is the suggestion that some third-party studios are still waiting on development kits, implying that a portion of external support may land later in the year instead of day one. If accurate, early Switch 2 shelves could be dominated by Nintendo’s own software and upgraded versions of existing hits, with larger partner projects arriving once teams have had time to optimize.
### What Nintendo has (and hasn’t) confirmed
Nintendo has not announced a release date or official name for the new console. What is expected, however, is a dedicated Nintendo Direct in April focused on the next hardware, where the company is likely to outline the system’s features, timeline, and early software lineup. Until then, any June target remains unconfirmed, but it aligns with growing industry chatter and the increasing pace of leaks.
### Why this matters
If Switch 2 does arrive in June, it positions Nintendo to capture summer sales and then build toward a strong holiday season with multiple software beats. For players, a phased plan could mean a quieter launch month followed by a steady stream of releases rather than waiting for one blockbuster. For the market, the big question is whether Nintendo can repeat the original Switch’s lightning-in-a-bottle momentum—especially if third-party support ramps up later and pricing becomes a deciding factor in a more competitive, cost-conscious console cycle.
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