Bethesda’s space RPG Starfield could be preparing for its biggest platform shake-up yet. A new report suggests the game is on track for a PlayStation 5 release, potentially landing alongside another major expansion as Microsoft continues to widen access to formerly Xbox-centric titles.
### A PS5 Version Could Be Part of Bethesda’s Next Move
According to the report, Bethesda is looking at bringing Starfield to PS5 after previously shipping the game as an Xbox Series X|S and PC exclusive. While Microsoft has not formally confirmed the port, the broader strategy shift is hard to ignore: the company has increasingly published first-party games on rival platforms, prioritizing reach over exclusivity.
Starfield launched in 2023 as one of Xbox’s flagship releases, positioned as a tentpole for Game Pass and the Xbox ecosystem. Developed by Bethesda Game Studios and published by Bethesda Softworks under Microsoft, it arrived with massive expectations—both as the studio’s first new universe in decades and as a technical showcase for current-gen hardware.
### Expansion Timing and What It Could Include
The report also claims Bethesda may align a PS5 release with a new expansion. Starfield’s first major add-on, Shattered Space, has already set expectations for bigger story-driven content drops, and a second expansion would signal a longer-term commitment to evolving the game’s systems, quests, and endgame loop.
From a business standpoint, bundling a new expansion with a new platform launch makes sense. It creates a clean marketing beat for both new players and returning fans, and it helps answer the common question surrounding Starfield’s post-launch cadence: how quickly Bethesda can deliver meaningful updates beyond patches and quality-of-life improvements.
### Why This Matters
If Starfield does arrive on PS5, it would be another clear indicator that Microsoft’s “play it where you want” approach is no longer limited to smaller titles. For players, it means a higher chance of a healthier long-term community and more momentum for ongoing content. For the market, it’s yet another step in the slow reshaping of what “exclusive” means in the current console era—especially for big-budget, publisher-defining releases.
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