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Remedy Shares New Control 2 Update Ahead of Release

Remedy Entertainment has offered a new status update on Control 2, reaffirming that the sequel is still in active development as the studio expands its post–Alan Wake 2 roadmap. While details remain tightly held, the message is clear: Control 2 is progressing behind the scenes, and Remedy is positioning it as one of its next major releases.

### What We Know About Control 2 So Far
Control 2 was officially announced in late 2022 as a follow-up to 2019’s Control, the supernatural third-person shooter that put the Federal Bureau of Control—and Jesse Faden—on the map. Remedy has previously described the sequel as leaning into action RPG elements, suggesting broader build options, progression systems, or deeper customization compared to the original game’s more straightforward action-adventure structure.

The project is being developed by Remedy using its Northlight engine, the same internal tech powering Control and Alan Wake 2. That continuity matters: Northlight has become a key part of Remedy’s identity, especially for its signature blend of cinematic presentation, environmental storytelling, and mind-bending, physics-driven combat.

### Publisher Context and Remedy’s Wider Slate
Control 2 is being made with publishing support from Epic Games Publishing, part of Remedy’s larger push to own more of its future. Alongside the sequel, Remedy has several major projects in flight, including co-op shooter FBC: Firebreak (formerly known as Project Condor) and the Max Payne 1 & 2 remakes in partnership with Rockstar.

This update arrives as Remedy continues to capitalize on the momentum of Alan Wake 2, which elevated the studio’s profile and reinforced its connected-universe approach. Control already crossed over with Alan Wake via its AWE expansion, and many fans now expect the sequel to explore even more links between Remedy’s worlds.

### Why This Matters
A steady pulse of development updates—however small—helps set expectations in an era where big-budget sequels can quietly slip for years. For players, the most interesting implication is Remedy’s action RPG framing: if the studio can keep Control’s kinetic combat while adding more meaningful character building, Control 2 could shift from “great action game” to a longer-lasting, replayable flagship series.

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