Everyday Sororicide is a small but fiercely committed indie oddity with one hard rule: you only get to play it once per day. Instead of encouraging endless retries, it frames each session as a single, consequential duel—an intentionally restrictive design choice that makes the game feel more like a daily ritual than a typical bite-sized jam release.
Built for Yuri Game Jam, the project leans into a visceral premise centered on girl-esque combatants—either an NPC opponent or, as the game’s deliberately provocative description puts it, “another girl-esque thing irl.” The framing is extreme: you fight until one participant is left holding the other’s bloodstained, lifeless hand. It’s confrontational in language and tone, and clearly designed to stick in your head.
### A Game You Can’t Grind
The once-per-day limit is the headline mechanic, but it also functions as the game’s core theme. By blocking rapid iteration, Everyday Sororicide pushes players away from optimization and toward reflection—forcing you to live with outcomes, anticipation, and whatever emotional residue the duel leaves behind until the next day.
### A Jam Game With Sharp Intent
Yuri Game Jam projects often explore intimacy, identity, and relationship dynamics through interactive storytelling, and Everyday Sororicide takes a more abrasive path. Even with minimal scope, its hook is instantly legible: the tension between closeness and violence, and the discomfort of a system that turns connection into a zero-sum contest.
If more indie creators experiment with hard time-gates like this, it could signal a renewed interest in games that resist binge play and treat attention as something to be paced, not harvested. For players, it’s a reminder that “more” isn’t always better—sometimes a single daily round can hit harder than an all-night session.
Source: https://www.rockpapershotgun.com/everyday-sororicide-is-a-game-about-women-dueling-to-the-death-where-you-can-only-play-once-a-day